You can use the "Raid" command to attack other player's home base.
If you win, you will get valuable Treasures, Gold, Food and Silver from the targeted player.
The attacker will control his own units, but the defender will let AI control their units positioned in their fort.
Winning condition for the attack side is to defeat all enemies within the limited turns or time (10 minutes).
Also, once you have commited a raid, you have to wait 12 hours to be able to raid again.
Attack side can choose maximum of 3 units.
Other than the 3 units you have selected, 1 unit from the Guild's Army will join you as a reinforcement.
When attacking, you need to bring certain amount of money.
This amount will depend on the level of units which you chose to join in the raid.
If you lose, the enemy will seize this amount of money according to the number of defeated units.
Winning condition of defense side is to have at least 1 of your units survive the battle.
When you are attacked, you can't control your unit, the system will do that automatically (AI).
If a fort isn't constructed, or the fort has no defense units set, the defensive player will lose by default.
Even if a unit's HP has been reduced to 0, the unit's LP will not decrease.
The endurance of their weapons are also not affected.
For the defense side, units set in their fort will join in the battle.
You can construct maximum 3 forts, and each fort can have 1 unit. (So there will be maximum 3 units joining the battle).
If you are a member of a guild, you will be supported by units from the Guild's Army. Maximum of 5 units (including the units set in the fort) will join the battle when you are attacked.
An Archer on the defense side can shoot anywhere on the battlefield.
Your avoid index will increase depending on the fort's level (not applied to reinforcement units).
In addition, if your home has the Big Tree (LV.1), your defense power and magic defense will be raised. (not applied to reinforcement units).
If you defend successfully, you will get money from the attack side according to the number of units that you have defeated.
Attack side and defense side will have reinforcement units in the battle if they are in a guild.
Your reinforcement will be picked randomly from the Guild's Army. Conditions for choosing reinforcement are as below.
- Attack side
The system will randomly choose 1 reinforcement unit which has level +5 to -5 in comparision with the highest level unit of the attack side in the battle.
- Defense side
The system will randomly choose few reinforcement units which has level +5 to -5 in comparision with the highest level unit of the defense side set in the fort.
* If there is no unit suitable with the said level condition, you won't have any reinforcements.
* If there is no fort or no unit in the fort, you won't have any reinforcements.
Reinforcement units will fight on AI.
Reinforcement unit's LP won't be reduced if HP is 0, and its weapon's endurance won't also be affected.
But the reinforcement unit's experience will increase just as in other normal battles.
Guild army is used by players who are in the same guild.
This army will be available for you to use if you are a member of a guild.
Units in the guild army are appointed by guild members, and they will support you in your attacks or defenses.
LP or weapon endurance of the guild army's units will not be affected.
You can see the list of guild army's units when you are in your home.
How to send units to the guild army
When you click on "Support guild" button at the bottom left of the screen, you will be brought to the Guild Army selection screen.
It is similar to forming expedition army, you just need to choose units and click "OK".
Down status of units in the guild army
When a unit in the guild army is defeated in battle, it will be put in a "Down" state. This Down rate depends on the number of guild members.
(E.g. The number of guild members is 50, the Down rate is 50%, If there are 100 members, the Down rate is 100%). In this state, it will not be able to join a fellow member's raid as a reinforcement.
This Down state will be removed after 120 minutes.
*Although in Down state, the unit's LP will not be affected.
*Units in Down state still can work in home or go on expeditions nomarlly.
A Down icon will be displayed next to the name of a unit to indicate its Down state.
The Down state icon will also appear on your unit list.
You can move the mouse over the unit to check the remaining time of Down state.
Currently, there are 3 targets that you can raid.
1. High notoriety
Territories with high notoriety, no matter the level of their units, will become the target of all players.
The attack sides will not have any level limits.
2. Attackable target
Highest level of a unit is over 20.
The target also must have units at level 20 and above, and their level needs to be close to your level.
If you were attacked and lost, you can attack against that player.
Limits on players who have won a raid
If you have attacked and won, you cannnot continuously attack the player that you have defeated.
Name of that player won't be displayed on the list of raid targets.
You have to win 10 different raids in order to re-attack your firstly defeated player.
If HP of units joining in the raid is 0, their LP will be reduced by 1 point.
Even if you win or lose, you will get experience points.
If you win, you can get valuable Treasures, Gold, and Food.
Concurrently, your notoriety will be increased.
If the notoriety of the attack side is low, they can get more Gold and Silver.
Whether you win or lose, you still receive experience points.
The unit's LP won't be reduced even if HP is 0, and the weapon's endurance won't be affected.
If units in the fort are defeated, the fort will be in damaged condition.
See more details here.
If you lose, your valuable Treasures (rarity: 1 or above) and Gold will be robbed.
You will also be in a protection period when you lose.
Your notoriety will be reduced when you lose.
Winning a raid will increase notoriety.
The higher the notoriety is, the higher rank you will have in the notoriety rankings, and you will easily become the target of other players.
When you attack another player, you will gain tribute points for your guild.
The gained tribute points will depend on the tribute points of your guild and the guild of player that you defeated.
If your notoriety is low, you will gain more tribute points.
Tribute point is a guild index.
See more details here
Time of protection
When you are attacked and you've lost, a time of protection will be generated and you won't be attacked within that time.
However, if you attack other players during this period, the time of protection will end immediately.
How to attack
Click the "Raid" button at the bottom left of your home screen.
Click the "Attack" icon to move to the screen to select your target.
Also, click the "Report" button to view information about results of your raids.
The left screen will be displayed after you click the "Attack" icon.
You can choose to raid players who have high notoriety, or who have units at level close to yours to attack.
After choosing a target, click the "OK" button next to that player's name and move to the screen of forming attack army.
Choose units for the attack then click the "Start battle" button, and your battle will begin.
You can select maximum of 3 units for your attack army.
This is similar to forming an expedition army.
Read more details at "Forming expedition army"
How to defend
You have to Build forts and put units in there.
If you do not have a fort or have a fort without a unit, you will lose by default.
If you have joined a guild, you will get reinforcements from the guild army.
Both the attack side and defense side should join a guild.
The defense side can't control their units (including reinforcement units) in the battle.
They will be controlled by the system automatically (AI).
You can choose units to put into a fort to protect your home from raids.
You can construct maximum 3 forts in your home.
The maximum number of your own units you can use in a raid is 3.
Units guarding forts will gain experience each 8 hours.
Set units in the fort
Construct a fort in your home and click on it.
When you click the "Unit arrangement" button, the screen to select a unit will be displayed.
Select a unit and click "OK". Then the selected unit will be set in the fort.
Selecting units to set in the fort is similar to forming an expedition army.
Read more details at "Forming expedition army".
When the Fort's unit is defeated, the Fort will be damaged.
In this condition, the units in the Fort will not gain special effects from the fort and the Big Tree.
Furthermore, if all forts are damaged, the rate of having reinforcements will be reduced by 50%.
You can use the following repair command to repair your Fort.
Click on the damaged Fort in your home and the left window will appear.
In this window, click the "Repair" button, and the Fort will be repaired.
If the Fort is damaged in the time of upgrade, it will be repaired after upgrade is finished.
Moreover, if the fort's unit is defeated during the repair time, you must restart the repair progress.
How to see report of raid result
Click on the "Raid" icon at the bottom left of the home screen.
Then click the "Report" icon.
In the screen of raid report, all of your raid results will be listed.
You just need to click on the content of each report to view details of that report.
In the detailed report, you can see the number of units joining the battle and their status after the battle ended.
Below is the explanation of icons used in the raid report
|(Fort)||Units guarding at the Fort will have this icon and the icon's number indicates the Fort's level.|
|(Skull white)||This icon will be displayed on units with 0 HP.|
|(Skull red)||This icon will be displayed on units with 0 HP & 0 LP. Thus this unit will be lost.
The defense side's units will never be lost.
|(Big Tree)||If the player has a Big Tree in their home this icon will be displayed. Level of the Big Tree will appear next to the icon.|